T.D.W.

De Profundis

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The Bank Job

After completeing the bank job, getting the last Items and having yet an other Prophetic Dreams your next destination seems to be the Capital of Nidal: Pangolaris.
so the next morning you sail out with the Elensil leaving Jherek Oivos and the Argentate Blades to their own faith.

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The Ragged Man

In the temple you found: The Orb of Azurite & The Star Shard
Rag1
Rag2
h3. Rogues’Business
Maze1

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Crescent City

Open sea b

Attacked by the Barrow Gast:

A few days after leaving Saragost the dark elf and their allys catch up to you but they are quickly defeated.

The trip to Kovosa:

On the jurney to Kovosa you get suspisious of the Elensil‘s Quartermaster Jherek Oivos, but after looking through his Mail, and subjekting the man to magic you find little to pin that suspicion on.
You’r visit in Korvosa is cut short when william seeks out his old teacherMaster Lorenzo, and learn that there is a price on his and mithras head, he also discoveres that Kara has been take by the wizards of the Academae and sendt south on a ship.

Arival at Crescent City

The skyline of the city ahead of you is a strange mixture of
graceful elven towers and humble slate roofs. In the centre of
all is a high steeple, strangely plain and bland in design. As you
draw closer, a medley of unfamiliar smells fills your nostrils:
unknown meats simmering, cheap perfume, roses and violets,
the swampy reek of black mud and something else underlying it
all, the sugary spoiled smell of human decadence
Crescent city env

You waist little time after ariving in port befor you hire a small grupe of Swamp elfs and set out to Find the Temple of Kharad and the beeing known now only as the raggerd man.
Swamp
For more information see:

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The Elensil

When the Battle seems lost on the defenders part, you withdraw to the Tower of light to secure The Stormdreamer Stone, after that, beating a fast escape on The Elensil, where another surprise awaits Martell.

As the city is being taken by the Duegars, and their dark elf masters you flee towards Thieves kitchen, and your supposed destiny!

Dark elves by yumedust

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The Battle of Hoxley Fields

Alt plot info kan findes her under wikien clues og plot info.
Dette inkludere hvad i fandt under Saragost og Arigane’s Message.
Battle1

The army that was bred in the underground caverns now surges across the upper world. Rank upon rank, legion upon legion of grey warriors, remorseless and rhythmic as a vast
machine, are marching across the land. Chainmail and axe blades that have never seen the sun before now gleam in the daylight.
Shrunken, deformed faces snarl out at the world, tiny eyes screwed up in disgust at the unusual brightness.
As you look at this army of stone-grey soldiers, you know one thing for certain.
They will not be taking prisoners, nor will they be offering terms. They intend to take what they have come for.
In the rear ranks, you see a strange sight. Burly duergar are carrying sedan chairs, draped with black and purple silk, decorated with woven silver thorns. These must be the commanders of the army, kept veiled from the last rays of the sun.
Lumbering along within the ranks of duergar are several massive figures. They have bodies like those of pale, flabby giants but their heads are bulbous metal spheres, like helmets.
From the necks of the helmets extrude pipes that sink into the flesh below, with discoloured veins spreading out from the entry point. You have never seen such creatures before and can only guess at what they may be.

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A Man Without Honor

Libarian

The two brothers.

After making a deal with the Wizard, You chose to free Gustave Colombe from the curse and make him head of the Colomb mansion/family, hoping he will do what must be done.
what will happen to the rest of the family remains a mystery for now.
Also in the house you found some notes.

Eat, drink and be merry, for tomorrow we die!

Back in Saragost you proceed to have a litte R&R, at your location of choise.
Lucrezia Vascari “pays” the Grand Baroniel hotel a visit, it is here that she learn of plans to assasinate Sir Jeren Falconio and other rumors.

Immediately you procede to prevent the plot, and Count Thaddeus Crastic and most of his drow allies are put to the sword/spell.
you learn that the count has hatched plans to steal an item called the Stormdreamer Stone, and make a bomb.

while the council i beeing asamblet and soldiers are beeing send to the baroniel hotel, you use the time to take a closer look at the Node located under the town squar

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The Lost villages

Clue: What the elf knew

Lost village

The Council Convenes

You are assembled before the Council of Saragost, who watch you in silence, waiting for their leader to speak.
Grandlord Yomah rolls out a map, which you immediately recognise as the island of Chillhame. Towns and villages are marked on the map; you notice that almost all of them have been marked with a ring of blue ink.
‘These,’ Grandlord Yomah explains, ‘are the settlements which have now been warned of the invasion by yourselves, or which our messengers will soon be reaching. Thanks to your efforts,
almost all of the island is prepared to face the coming threat.
There are, however, exceptions. The villages of Astercote, Chalksmere and Vannondale have all been strangely uncooperative.
Our messengers report that Chalksmere is barricaded and has a warning sign before it, while the people of Vannondale appear to have given up talking to outsiders altogether. As for Astercote, we have heard nothing at all of it and the locals are muttering strange things.
‘These are not mere hamlets that might have been abandoned overnight. These are villages of many hundreds of people.
We are gravely concerned, not only to know what has become of them, but also to alert them to the coming danger.
Our messengers are efficient but they are not fit to send on expeditions into the unknown. We must therefore call upon the services of those who have aided us in the past.
‘We request that you ride out to these lost villages, investigate what has befallen them and ensure that the townspeople are properly notified of the invasion. We need the troops those
towns will provide! We have precious few days left to us before the creatures from the north will begin their march across the island.
Go quickly, for many lives depend upon it.’
‘We will keep you appraised of events here,’ adds Lady Arigane.
‘When the enemy is sighted, you will be the first to know

Count Crastic clears his throat. ‘It will also be a good thing,
in our collective opinion, for you all to spend time outside the
city instead of remaining continually in Saragost. It appears
there are some here who do not appreciate the service you have
done for us and would very much like to have quiet words with
you about it. We would rather have you alive. There will be
enough martyrs soon enough

Pointers:
After acquiring what information the strange elf had What the elf knew, ,finding the posible loaction of a node in Saragost and getting your hands on severins money you set out to finde the 3 villages.

Chalksmere:

The entire village is cursed, the curse is lifted when the Headsmans son is sacrificed at the gods wood of “wohoon”, the village promise to send able-body men at arms to defend Saragost.

Astercote:

The road to Astercote stops dead at the lip of the crater. It is as if the whole village had been scraped up by a gigantic hand and carried off.
A few confused sheep are wandering and bleating across the torn earth.
There is no sign anywhere nearby to show what has happened to the village. Detect magic spells reveal a lingering aura of magic.

Vannondale:

Mask
The peasants in this village live in fear of the ‘folks at the big house’, the Colombe family. These are the local nobility, who keep themselves to their mansion on the hill above the village. Ten days ago, they were foolish enough to hold a masked ball.
Just in time for the ball, a special pack of fireworks and masks arrived.
You are curentlet investigating the Mansion

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